Electronic Arts and Marvel Announce a Black Panther Game is in Development

Electronic Arts and Marvel Announce a Black Panther Game is in Development

If you ever wanted to play a character in Marvel’s Black Panther, you will have your chance soon!

Electronic Arts, makes of such popular games like EA SPORTS™ FIFA, Battlefield™, Apex Legends™, The Sims™, and Madden NFL and Marvel has announced that a Black Panther game is currently in development. As Marvel celebrates the 57th anniversary of the Black-centric comic book, Electronic Arts has teamed up with Cliffhanger Games, a Seattle-based triple-A development studio to make this game happen along with Marvel Games.

“We’re dedicated to delivering fans a definitive and authentic Black Panther experience, giving them more agency and control over their narrative than they have ever experienced in a story-driven video game. Wakanda is a rich Super Hero sandbox, and our mission is to develop an epic world for players who love Black Panther and want to explore the world of Wakanda as much as we do,” said Kevin Stephens, VP, Studio GM of Cliffhanger Games in a written statement.

The upcoming game will be created to give players the chance to experience actually portraying the leader of the fabled land of Wakanda, the Black Panther.

The team behind the game will ensure that the details of Wakanda, including the technology, and its heroes are met through the authenticity of the original story that we have all come to love.

“It’s an incredibly rare opportunity to build a new team around the values of diversity, collaboration, and empowerment,” said Stephens.  “We want our game to enable players to feel what it’s like to be worthy of the Black Panther mantle in unique, story-driven ways, and we want Cliffhanger Games to empower everyone on our team as we collaborate to bring this amazing world to life.”

Earlier this year, Disney announced that Marvel Studios’ Black Panther: Wakanda Forever had broken a record to become the most-watched Marvel film premiere on Disney+ globally. The number is based on how many hours were streamed in its first five days on the platform. The total amount of streams was not released.

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